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Eiyuden chronicle: hundred heroes
Eiyuden chronicle: hundred heroes







It’s one area where the basic nature of combat is advantageous, in that your party works in unison without any complicated inputs. There’s a rush that comes from rinsing tougher foes with a quick set of strikes, inflicting major damage in a matter of a few seconds. Pulling off combos also felt pretty damn satisfying, a feeling amplified by the slow-motion sequence that activates alongside it, slowly showing your team tearing into the opposition. Fortunately, combat does open up later on once you acquire these new moves and rune-lenses, leaving some room to strategize.

eiyuden chronicle: hundred heroes

Clearing out these ruins wasn’t especially challenging and if you’re after a tougher fight, hard mode is unfortunately locked until you’ve beaten the 12-hour campaign for the first time. I’d never expect a small-scale spin-off game to do anything revolutionary with its progression system but I would’ve liked a little more depth.Ĭombat isn’t just simplistic on default difficulty it’s a cakewalk. I just wish Rising didn’t lock simple moves like attacking upwards or downward spikes behind these upgrades – it’s a strange choice that makes the early hours feel too straightforward.

eiyuden chronicle: hundred heroes eiyuden chronicle: hundred heroes

New abilities are only unlocked upon improving weapons and armor and, unlike other RPGs, you don’t need to keep selling your legendary weapons to random shopkeepers once you’ve got a better one because they’re all upgraded through gradual improvements, assuming you’ve got the money and materials given how many protagonists Hundred Heroes is promising, I’d call this a wise approach to limit the burden of micromanagement. Initially, you can’t do much beyond single-button attacks, leaving combat feeling rather basic.









Eiyuden chronicle: hundred heroes